Didactic proposal mediated by educational digital resources to promote the use of algorithmic thinking

Main Article Content

Camilo Andrés Parra
Michael Steven Delgado Melo

Abstract

The present study conducted a research in the fifth grade of Institución Educativa Municipal San José Bethlemitas. The purpose was to design a didactic proposal focused on promoting students’ algorithmic thinking. To accomplish this objective was necessary to carry out a research process based on George Polya’s methodology for problem-solving. This process considered four stages named: understanding the problem, shaping the plan, implementing the plan, and looking back. Initial data was collected by making use of the measurement instrument of computational thinking developed by Ma. Juan Carlos López from Universidad ICESI. It had the activities called; draw, and order the object, and get the points as a reference. To implement these activities was necessary to use Scratch 2.0, and the code time from code.org. In this way, it was possible to quantitatively demonstrate a significant change in students’ performance belonging to the experimental group. This change lets to point out the importance, and relevance of educative digital resources through a didactic sequence of computer technology area.

Downloads

Download data is not yet available.

Article Details

How to Cite
Parra, C. A., & Delgado Melo, M. S. (2020). Didactic proposal mediated by educational digital resources to promote the use of algorithmic thinking. I+ T+ C- Research, Technology and Science, 1(14), 91–94. https://doi.org/10.57173/ritc.v1n14a12
Section
Research Papers

References

E. Serna, “La abstracción como componente crítico de la formación en ciencias computacionales. Colombia”. Rev. Avanc. en Sist. e inform. Vol 8, pp. 79-83. Dic. 2011.

G. López, Algoritmos y programación: Guía para docentes. 2009. [En línea]. Disponible en: http://eduteka.icesi.edu.co/articulos/GuiaAlgoritmos

V. Trigo, Algorithms Scientific-technical and academic authors. 2016. [En línea]. Disponible en: http://vicentetrigo.com/wp-content/uploads/2016/09/algoritmos.pdf

J.C. López, “Actividades de aula con Scratch que favorecen el uso del pensamiento algorítmico”. Tesis de maestría. Facultad de Educación. Universidad ICESI. 2014, p. 93.

L. Paz Saavedra, “Informática y Educación en Pasto Una mirada al presente y futuro”. Pasto: Universidad de Nariño. 2010, p. 160.

I. Berenguer; A. Salgado; A. Sánchez y Y. Tardo, “Didáctica de la resolución de problemas de programación computacional”. Pedag Univer., Vol. 18, No. 4, pp. 62 – 78. May. 2021.

Eduteka, “Programación en la Educación Escolar”. (2017). [En línea]. Disponible en: http://eduteka.icesi.edu.co/modulos/9/281/2131/1Futschek

Eduteka, “Nuevas propuestas para estudiar y evaluar el desarrollo del pensamiento computacional”. 2012. [En línea]. Disponible en: http://www.eduteka.org/EvaluarPensamientoComputacional.php

L. Levy, “From Specific Problem Instances to Algoritms in the Intructory Course”. SIGCSE BULLETIN ACM., Vol. 94, pp. 71-75. Mar. 1994.

S. Peña, “Análisis de tareas para instrumento de medición de pensamiento computacional”. 2016. [En línea]. Disponible en: http://eduteka.icesi.edu.co/articulos/investigacion-scratch-analisis-tareas

J. M. Wing, “Computational Thinking: What and Why?”. 2010. [En línea]. Disponible en: http://www.cs.cmu.edu/~CompThink/resources/TheLinkWing.pdf