Proposal to characterize the design of corporate games, supported on aspects of user experience related to satisfaction in use

Main Article Content

Martha Liliana Giraldo
Andrés Felipe Aguirre
Marta Cecilia Camacho
Hendrys Fabián Tobar

Abstract

In corporate games design – serious games focused on training or educating employees in an organization – the user must be taken into account throughout all the phases of the process of game development in order to achieve a user’s satisfying experience; while at the same time, the main goals in type of environment are achieved such as the learning of the employee. By virtue of described, a characterization based on the aspects of the user’s experience, which is related to the satisfaction in use, taking as a reference the ISO 25010 standard, is proposed. This paper presents a proposal to carry out a characterization of the corporate games from the user’s experience and guidelines for the design of corporate games which improve the user’s response and boost up their success.

Downloads

Download data is not yet available.

Article Details

How to Cite
Giraldo, M. L. ., Aguirre, A. F. ., Camacho, M. C. ., & Tobar, H. F. . (2014). Proposal to characterize the design of corporate games, supported on aspects of user experience related to satisfaction in use. I+ T+ C- Research, Technology and Science, 1(8), 43–47. Retrieved from https://revistas.unicomfacauca.edu.co/ojs/index.php/itc/article/view/itc2014_pag_43_47
Section
Research Papers